Kandin

I suppose they're alright

After a comfortable rest at the inn, our intrepid adventurer and his group of friendly servants were off. Doubling their efforts, they were able to make it to the coast with only a few more uneventful days. Excepting the moment when the tide came in unexpectedly, they traveled light and fast.

One night, while following the usual watch pattern, Pir was approached by two wanderers, who requested to meet with the party leader. After a short discussion, Melnor realized that the monk, Rhaen, and the elven bowmistress Tera were basically good, so they joined the party. Especially true as Tera will come in handy at the Glitterhold.

They made great time with the new guides. All in all, only two major conflicts happened.

The first happened only a day or two in, when a group of bandits confronted them. After a short skirmish, the bandits had fled, were mortally wounded, or subdued. After getting nothing out of the presumed leader, Melnor knocked him out, stripped him of his armor, boots, and gold, and left.

The second instance was when a ship, looking in rough shape, was headed to a port. Tera informed Melnor that kobolds were likely on it. Melnor pushed and prodded for investigation and eventually they relented.

Coming up to the ship, many kobolds were working frantically. One kobold was whipping at the others so they could repair the ship, which had suffered heavy damages. Perhaps it was a bit premature, but based on everything he heard about kobolds, their similarity to goblins, and his general gut instinct, Melnor had seen all he needed to decide. They released the fire arrows shortly after.

Flame engulfed the ship, causing panic among the kobolds. As the party looked on, Tera loosed another arrow directly into the leader. With that done, the party rode onward.

The rest of the journey was filled with getting to know one another, from Rhaen’s impressive stances, Thera’s intricate prayers, Tera’s archery skills, and Melnor’s impressive strength, constitution, and command of the healing arts.

As the night grew stronger, they came upon their interim destination.

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And we're off

The story begins with Melnor Broedlam, a strapping young dwarf, paragon of society.

As the second son in the primogeniture dwarven society, Melnor has consistenly enjoyed many benefits of wealth and power, but never had it all, nor had to deal with the responsibility that comes with it.

Hoping to further his family’s good name, he sets off on a quest to recover the shield of St. Glaren. St. Glaren happens to be Melnor’s great uncle, who perished while leading a sortie out of Barad Pogi. Melnor wishes to ideally recover the shield (and hammer, if it’s around), and give his fallen ancestor a proper dwarven burial.

Setting out with his trusted squire Pir, his messenger Grom, and his battle priestess and instructor Thera, Melnor made his way east.

As the first night drew to a close, they happened upon a caravan. After a night of drinking and fellowship, they slept soundly. Though the traders didn’t have anything of interest, Melnor suggested they take their fine silks to his homeland, knowing that they would catch the fancy of some of the dwarves.

As they journeyed, they shared their knowledge with one another. Thera furthered the religious knowledge of the group, while Melnor gave Pir some basic tips on the differences between axes and hammers.

The party noticed the fetid, repulsive creatures first. Seeing roughly 4 goblins on top of a steep hill, Melnor lost it. Remembering all the pain they have caused and the strife their greed sows, he charged. Throwing his shield on his back, he began climbing the hill.

The goblins unsurprisingly had extremely poor marksmanship, causing no more that a few pricks. After reaching the top of the hill, Melnor crushed the leader in a fit of rage, guided by the divine. Though one tried to run, he didn’t get very far.

All in all, they had a few gold coins on them, but not much else. Curiously, the gold was definitely top quality minted coin. These goblins definitely acquired it from humans, but whether by trickery, force, goods, or services, no one could say. Furthermore, these goblins belonged to the Red Hand Horde, known for their savage leader, the bugbear Red Hand.

After sending word back to Melnor’s father, the party continued onward, eventually reaching a small inn. The inn was pretty sparsely populated, containing a few servers, a minstrel, and some local soldiers. After the minstrel played a terrible song quite well, Melnor struck up a conversation with the guards. The guards, who were happy to sit and drink for a long time, immediately sighed after Melnor relayed the goblin news, and headed out to do their due diligence.

Satisfied with where the journey was going, the party split up into 2 rooms, and drifted to sleep.

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